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Showing posts from December, 2020

Theory crafting on multicrew mining and cargo hauling 3.12

 Theory crafting on multicrew mining and cargo hauling: 3.12 Fact: The new refinery is limited to a single player. Players will be able to mine, bring it to a refinery and then after it is complete put it on a cargo ship to sell.  Q. How can you optimize this with multiple players or through a multicrew effort?  AKA, Timbur makes it as complicated as possible to scale it for multicrew gameplay. 1 Player owns multiple prospectors and caterpillars. Ex Timbur. I'll call him the ship owner for now.  The ship owner spawns multiple mining vessels, prospectors, moles ect. and other party members take those ships out and mine with them. Additional ships can be bought in game and added as more crew members are added and income is added.  The party members mine the goods, and store them at the designated Station. It's stored there safely. The owner can now go to that station and refine the materials. The owner would spawn the empty ship again for the party member to continue to mine.  [o