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Showing posts from December, 2019

Olisar Saturated with Diamond, Amid Loses We Press Forward

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The Diamond market is almost completely saturated at the Port Olisar, we'll need to pivot in order to stay profitable. I'm running into sell limits when trying to sell off Diamond at Port Olisar.  Titanium on the other hand remains to sell instantly but the low supply at Tram & Myers combined with the price increase make it unsustainable. The best case for our route from Tram & Myers to Olisar is to mix commodities, between Laranite, Titanium, Diamond, and even corundum. Players will have to jump to each of the 4 Struts at Port Olisar in order to sell of a cat load of Diamond. Add Grim Hex into the loop too. Delemar and Huston are the alternatives. Delamar and the CBD are almost better sell points now. Just to test the profit per time, I did a load of Diamond from tram & Myers to Lorville's CBD on Hurston. This was with the stock quantum drive in the caterpillar, I timed it and it took 20 minutes to go from Tram to the CBD sell kiosk. It's twice the ti

3.8.0 Miner’s Guide

I recently received a tip for mining so I thought I’d put it into a brief guide. Mining in the Hidden Asteroid field There is an unmarked asteroid field between the orbits of Crusader and Delamar. To find it, Plot a course from HUR-L3 and to ARC-L3. Cut the jump at 9.8 million kilometers, by holding B to disengage quantum. Borase seems to be the highest value mineral available in the field, find rocks that contain it and break them down, selecting the highest percentages. Multi-crew Mole Mining With a crew of 3 to 5 players and 2 or more moles you can rotate out the moles to always keep one on location. Head to the location with two moles. Use both ships to increase your scanning range. After finding a high value rock, have your crew jump on one of the moles to mine it. When the mole is full, send one crew member back to sell at the refiner. The rest of the crew hops on the second mole and keeps mining. By the time the runner gets back it may already be full, in that case,

3.8 Caterpillars Cargo Guide to One Million Credits

With new traders in the verse I wanted to provide a brief guide on how to get to a million credits. I designed this guide for those players starting with zero credits and a Drake Caterpillar. If you don’t have a Caterpillar, send me a message and I’ll help you get one in game or you can team up with me or my haulers. The most effective tactic available is to team up with biggest haulers in the verse and make sure they keep hauling.  Trading Resource: Gallog.co 0 UEC - Delivery Missions 7,800 to 44,625 profit/hour. First, you’ll need to earn some credits to invest in cargo. There are many great ways to do this in the verse around missions, but as this is a cargo guide I’ll recommend delivery missions. These are simple box delivery missions where you’ll pick up a box from a location and deliver it to another location. You can pick missions that just are right around crusader or do longer range missions that go clear across the verse. This is a great way to get started hauling as it’s zer

3.8.0 Cargo Hauling!

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Star Citizen's latest patch is live, 3.8.0, and like every new patch we're avoiding all the new planets to haul cargo. The patch went live Saturday so I was able to kick off the cargo hauling. We had a huge show of force on the first day so thanks to everyone who teamed up with us. The first thing on everyone's mind was that they didn't start with an extra 5000 credits, which meant that quite a few players were starting out with zero credits. This is not a bug either, up to this point players were given an extra 5000 credits, and this was later confirmed by the developers. Cargo hauling started out with a bang as I quickly found out that you can't jump through moons, even if you the computer says it's unobstructed, and you have a clear line of sight. As always I blame Drake Interplanetary, but at this point I know better. Rich Banks and SQ took the lead as being the first caterpillar to one million credits, starting from zero on Saturday too. Th

Let's Prepare for 3.8

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Traders, I'm thinking that 3.8 is going to bring big waves to Commerce and Trading. I think we've got to step up our game to be the first to find the best routes in 3.8. With that, let's report any routes here that you think are the best, we'll verify each other's routes by running them and then calculate them based on profit per hour. That's the profit we can earn in an hour of game-play. Up to this point we've proven that the best routes must have these factors: 1. Commodities with the highest profit per unit 2. High supply and demand (enough to fill the largest ships multiple times and repeat, evergreen commodities, or high refresh rates) 3. The shortest route time. With the introduction of new orbital space stations around planets, Port Olisar could be replaced by runs that are just as quick but offer more profit. For example, we could buy diamond cheaper, while still selling it for the same price, and holding the same 10 minute run time. We could