3.8.0 Cargo Hauling!
Star Citizen's latest patch is live, 3.8.0, and like every new patch we're avoiding all the new planets to haul cargo. The patch went live Saturday so I was able to kick off the cargo hauling. We had a huge show of force on the first day so thanks to everyone who teamed up with us. The first thing on everyone's mind was that they didn't start with an extra 5000 credits, which meant that quite a few players were starting out with zero credits. This is not a bug either, up to this point players were given an extra 5000 credits, and this was later confirmed by the developers.
Cargo hauling started out with a bang as I quickly found out that you can't jump through moons, even if you the computer says it's unobstructed, and you have a clear line of sight. As always I blame Drake Interplanetary, but at this point I know better.
Rich Banks and SQ took the lead as being the first caterpillar to one million credits, starting from zero on Saturday too. The rest of us were searching for 1,000 credit presents scattered across the verse as our zero credit balances didn't allow us to trade cargo. We also tried our hand at mining, bounties or other missions.
After starting from zero I was able to work my way up. As of today I'm sitting at 800,000 credits so our cargo plan is going as intended even with a few bumps on the way.
Player beacons are now working so we are able to transfer credits so please feel free to invest in our operation and join up with our cargo haulers for a nice pay check in credits.
There is currently a bug where the caterpillar is flipping when it touches the ground or landing pad so be aware of that.
I am looking for caterpillars pilots that want to build up there capital and learn to haul so send me a message in discord.
I'm also looking for escorts and mercenaries that are looking for a few credits on the side.
I'll see you in the verse!
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