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Showing posts from November, 2019

Timbur's Log 22 Nov 2949

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A year ago we set out to be the most profitable traders in the verse. Our vision was to work together as a coordinated crew. We wanted to see if maybe working together we might be able to turn a better profit. Today sets a milestone, as we've demonstrated a fleet of ships working together can turn an enormous profit while keeping every player in an active, immersive role. Today we made over 1.7 million in profit in just two hours. For the record that's 1,778,564 in 2 hours and 10 minutes. All the while players were actively attacking our routes, various bugs caused setbacks, and crashes and disconnections occurred. Yet we still managed to earn over 13,681 credits every minute. Take a look at the numbers. You'll have to excuse the run numbers aren't correct as I was too involved to keep active track of the profits per run, but this nice curve shows an almost exponential growth pattern. That might not be the cause in reality, but as we continue to add caterpilla

Drake Caterpillar bought in Star Citizen aUEC

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Our hard work pays off as we purchase a brand new, slightly used Drake Caterpillar at Teach's ship shop Levski, Delamar. Click here if the video doesn't appear.  It's official, we've added a second caterpillar to my account. Now, before you call me more greedy, I want to get it on the record that I would have given it to another player had anyone else shown up to haul cargo, but seeing we didn't have any interested parties the next best thing was to add it to the fleet. Let's review our progress this patch: 1. A freelancer Max for Selwyn. November 4 2949 2. A Cutlass Black for SQ. November 5, 2949 3. Drake Caterpillar for the fleet. November 21, 2949 With this the fun really begins, so check this blog next time to see our progress. I'll see you in the verse.  -- Watch live at https://www.twitch.tv/timburgm

Record Breaking Numbers!

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Timbur's Log 20 Nov 2949: Record Breaking Numbers Today we pulled out the A team to test put this new cargo hauling tactic to the test. It turns we might just be able to beat the age old limit of 10,000 credits a minute. Recall back to the days of JumpTown the theoretical maximum you could make with Widow was selling 2000 units every two minutes earning 10,000 credits a minute. Now, that never really worked about between travel times, server lag, crashes ect, so when it came down to the actual numbers it came out to around 4,000 credits a minute earning 10 credits of profit per unit. Fast forward to today, commodities have drastically changed, WiDow and other drugs are next to worthless because there just isn't the demand for them. Sure you can make a few credits in small amounts, but the real profit is in large, consistent cargo runs. Laranite is now the most profitable commodity in the verse, with the potential to earn 300,000 credits with a Caterpillar. Factor in t

Timbur's Log 19 Nov 2949

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Teaming up with SQ, Selwyn and Rich_Banks, we wanted to test scaling up our cargo operations to see if flying a command ship, plus multiple cargo ships would result in a faster profit per minute. The theory comes from the long transit times running to and from the buy and sell console. If we give this job to only ONE ship owner, could we spawn multiple cargo vessels while still sharing the same minimum time running from ship to console? The ideal run would have the command ship arriving before the cargo vessels to buy and sell at the trade console the second the cargo ship arrives. An added advantage is that multiple cargo ships could also be added to the route to multiply the profit of the run. Factor in the high supply and demand for some commodities, we can push them to their limits with this method. An example how having a lead ship could double profits and shorten loop time The standard method of hauling cargo is by having two players on one caterpillar. The Owner and the
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Timbur's Log, 18 November 2949, Pure profit today! I teamed up with SQ today and we crunched those numbers. Initially trying laranite at Arial showed low profits, so switiching to Port Olisar proved that the run from Tram & Myers is the best route in the verse. Don't believe me? Just look at the numbers, we were cranking out 8,000 credits a minute. Nova_Skye also popped in to run some escort. We talked about getting together a few more escorts to see if we could get an active group together. I believe there is some pretty good game play in tracking down bounties, both ai and players, as well as running combat assistance missions. The theory is if we could get enough escort fighters in game we could potentially have some guys on call if any traders run into problems. Selwyn_Lindquist has also been having some great success in his Freelancer Max. Nice work! After discovering an abandoned Retaliator Bomber near Tram & Myers we found that the attritions on t

Pirate Reports!

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Timbur's Log November 11, 2949 This just in, it looks like there was a successful pirate attack that likely occurred at Tram & Myers. The suspects waited at the outpost thirty to forty minutes for a Drake Caterpillar Pirate to show up. They shot and killed the owner, when attempts to ransom the ship provided futile. Then after breaking into the Caterpillar they flew to Daymar to blew it up and loaded the 251 boxes into a freelancer Max to sold at Private Property on Cellin. Other reports are saying that this pirate group was actually hired by local cargo haulers looking to eliminate competition. A link to Leevah90's article can be found here.   Remains of the Caterpillar shot by Leevah90 On the subject of Pirates and Griefers I have a story of my own. Upon returning to Port Olisar with a load of Diamond I spotted a suspicious 890 Jump just parked outside the pads. It was no surprise then, that just a few seconds later that my freighter full of precious cargo explode

Throwback Thursday; Daily Reports 2949

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Timbur's Report, 1/29/19. Successfully did a cargo run in the Starfarer from Jumptown to Levski. A client crash caused the ship to get stuck in atmo near orbit. After several attempts we were able to recover both the titan and Starfarer. My daily ending balance is 2,065,700. This is a good reminder to always have a friend on the ship. _______________________________________________________________________________________________________________________ [TNAC-C2] TheBookshelvian01/29/2019 TheBookshelvian's daily report (29/01/19): I had quite a few successful JT runs in my Freelancer MAX, then decided I was going to fill up all my ships (Freelancer MAX, MIS, DUR, Cutlass Black and Starfarer) with Widow and then sell it all at once. My ending daily balance is 2,008,231 aUEC _______________________________________________________________________________________________________________________ [TNAC-C1] Timbur01/30/2019 Timbur's Report, 1/30/19. I teamed up with Rich