Final Results for Patch 3.6.0
3.6.1 Just went live today so it's time to publish our results for 3.6.0.
Overall we earned over nine and a half million credits and achieved our goal of adding another caterpillar to the fleet, gifted to AstralWizard, before the patch was wiped. Thanks to everyone who participated in trading this patch, and if you weren't able to make it out, there's plenty of opportunity in 3.6.1.
Due to the limited time for the patch, and each patch is going to change the number of day we can trade, the total earned is not really that important of a number, instead let's take a look at the average amount that we were able to earn on any given day.
We can see that our Averaged Profit per Day was 454,259 UEC. This is the number of credits that we are able to earn every day on average over the course of the patch. If we look at the daily balance details we can see we stared out pretty quickly but did run into a loss early on due to server instability. Then towards the end we fizzled out due to the incoming patch. If we don't count the days we missed we earned around 638,000 per day. Overall that's a pretty good amount but I'd really like to see if we can push this number to the limit, and we do that by adding in new traders to the roster. Essentially if this is what we can do with 1 or 2 traders what would it look like if 4 traders or 10 traders? The number of traders would be defined as the number of cargo haulers that actively play each day and contribute to the overall profit.
That sums it up for 3.6.0, let's get out there and see if we can beat our record in 3.6.1. I'll see you in the verse!
Overall we earned over nine and a half million credits and achieved our goal of adding another caterpillar to the fleet, gifted to AstralWizard, before the patch was wiped. Thanks to everyone who participated in trading this patch, and if you weren't able to make it out, there's plenty of opportunity in 3.6.1.
Due to the limited time for the patch, and each patch is going to change the number of day we can trade, the total earned is not really that important of a number, instead let's take a look at the average amount that we were able to earn on any given day.
We can see that our Averaged Profit per Day was 454,259 UEC. This is the number of credits that we are able to earn every day on average over the course of the patch. If we look at the daily balance details we can see we stared out pretty quickly but did run into a loss early on due to server instability. Then towards the end we fizzled out due to the incoming patch. If we don't count the days we missed we earned around 638,000 per day. Overall that's a pretty good amount but I'd really like to see if we can push this number to the limit, and we do that by adding in new traders to the roster. Essentially if this is what we can do with 1 or 2 traders what would it look like if 4 traders or 10 traders? The number of traders would be defined as the number of cargo haulers that actively play each day and contribute to the overall profit.
That sums it up for 3.6.0, let's get out there and see if we can beat our record in 3.6.1. I'll see you in the verse!
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