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Showing posts from October, 2020

Pirate Hunting

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I've been currently dealing with the latest hot bug, the missing mobiGlass, I should be able to do the work around by escaping prison, I just haven't had the time to do it as the servers have been crashing frequently. In the mean time, I'd like to do some theory crafting on stealth mechanics, cargo hauling and pirate hunting.  Live bug hunt missing mobiglas after changing armor Up to these point we've done it all in cargo hauling, we know how to successfully haul cargo, we can change and avoid routes that are too 'hot'. We can also break through pirate blockades should we fall into a trap. I also feel competent that our team could defeat boarding parties (though a little more practice wouldn't hurt). We've also tried it from the pirate side and we can capture or kill, and board cargo ships as we wish. The next level, is pirate hunting, we want to capture or kill the pirates, and we're going to use our cargo operation as the bait. In this comment by M

Haulers Take Up Arms

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 As the war for the Vanduul mask continues we've repurposed our cargo haulers into an active militia. It's interesting how you can take a group of players focused on specific job in the verse, but they are veterans at working around bugs for so long that they know how to always get the job done, and you can put them in a completely different career and you'll see them succeed, not because they're good in any new area but simply because they know the basics of the game so well.    Recently we've been taking a closer look at how distortion weapons come into play. We've actually been experimenting with these weapons noticing a vulnerability in our caterpillars. Today we were able to confirm that two size five distortion scatterguns can shutdown a gladias. We'll run further tests and see what can be found.  

War! Over a Helmet?

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War! Citizens of the verse have taken up arms against each other over a helmet.  As it turns out the only thing standing between peace and total chaos is a helmet, the Snarling Vanduul helmet, in Cloud Imperium Games new Halloween event were players must get fifty unique player kills in a Gladius or Glaive. Needless to say there have been small skirmish and battles all across Stanton System in response to the event. The most hot zones appear to be located at Grim Hex and Port Olisar, the two main spaceports near the planet Crusader. It looks like players are able to kill each other without worry of a crimestat while they are within Grim Hex's jurisdiction.  Another helmet can be earned for finding Benny Henge, in the asteroid field of Yela. This is Timbur reporting live from Grim Hex station. 

Frozen on Yela

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Captain's Log 8 October 2950 Looking for a change of pace we decided to pursue the mining, a safe and serene career in the verse. Liandrix had recently rented a Prospector and was trying to earn enough credits to pay off the rental costs. We headed to the frozen moon of Crusader, Yela. I've spent a lot of time mining on Yela in the past so I thought that it would be a fairly straight forward approach. I loaded up the Argo Mole and headed out to the location. Just before arriving Liandrix had found a large deposit of Quantanium. We quickly estimated it's value and based on it's composition and mass this one rock was valued at over 176,000 credits. The only downside is the prospector couldn't mine it. The Mole on the other had would come in hand, so we transferred Liandrix to the Mole and started mining. We broke down the rocks and found several other Quantamiun rocks in the area. Before we could even pick up the rocks there was a 30k crash. From there we headed out

Silence on Wala

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Captain's Log, Another day another dollar, or so the saying goes. After over three years of hauling cargo you would think that I'd get bored of this by now yet here I am waking up at the crack of dawn hauling cargo. I guess the proof is in the pudding that taking a simple task, like traveling from A to B transporting cargo, and adding in some random players to the mix, you'll get a million different results. Our goal through all this is to turn a profit, but you'd be surprised how difficult that 'simple' task can be when you add in the human variable.  The day started out normal enough, I teamed up with Liandrix, Pyro, and Hollow and we wanted to haul some cargo. My goal was to check all four outposts on Arial and Wala. I checked both Lathan and Bezdek on my own but there was only around 100 SCU worth of Laranite. Then we staged two more cats to make the trip to Wala. Beating a few bugs via team work we arrived at Wala. Liandrix. and I were in the Best in Show C
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Captain's Log. Today I teamed up with the usual crew, SQ, Limpbisket, Pyro, Selwyn, and Rich Banks. We've had a second wind for cargo hauling. With the recent launch of the PTU to all backers there seems to be less cargo haulers as competition in the verse. Naturally the supply of Laranite as been a little better. Just the other day we tracked down over 300 SCU in one location, a breakthrough compared to the meager 50 or less SCU we've been able to find at other locations.  Today I teamed up with a new player, Liandrix, who was interested in any credits in game. We ran a few cargo haul runs from Wala and then did some in game combat missions as a group.   Welcome to the group Liandrix! I hope to see you in the verse. I'd thought I'd share Liandrix's first experience here: I made this in hope people would share their failures and success from when they first started Star Citizen, mine is the former but it would be great to know how others got on in the replies do