Timbur's Log, Today was a good day for trading, I teamed up with my epic brand of brothers, Selwyn_Lindquist, and Rich_Banks. We were able to double team Laranite, covering Wala and Cellin. (We basically have a monopoly on the Laranite supply in Stanton). We were also joined by Zarian_Reese who we managed to trick into running cargo with us. (It wasn't so bad was it Zarian?) We also teamed up with Blue_Rath and Dewd who teamed up to clear Blue's crime stat again. Better keep a sharp eye on Blue.
Timbur's Log 19 Nov 2949
Teaming up with SQ, Selwyn and Rich_Banks, we wanted to test scaling up our cargo operations to see if flying a command ship, plus multiple cargo ships would result in a faster profit per minute. The theory comes from the long transit times running to and from the buy and sell console. If we give this job to only ONE ship owner, could we spawn multiple cargo vessels while still sharing the same minimum time running from ship to console? The ideal run would have the command ship arriving before the cargo vessels to buy and sell at the trade console the second the cargo ship arrives. An added advantage is that multiple cargo ships could also be added to the route to multiply the profit of the run. Factor in the high supply and demand for some commodities, we can push them to their limits with this method. An example how having a lead ship could double profits and shorten loop time The standard method of hauling cargo is by having two players on one caterpillar. The Owner and the ...
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