3.7 The Crew is Infected!
Timbur's Log, 17 October 2949
The crew is infected by parasites! It appears to latch onto the crews helmets and jiggle playfully, taunting would be victim with it's grotesque from. I'm not sure how long we can survive!
The crew is infected by parasites! It appears to latch onto the crews helmets and jiggle playfully, taunting would be victim with it's grotesque from. I'm not sure how long we can survive!
Star Citizen's subscriber flair of the month is a new helmet from an in-lore film called Parasite, I should have read the article before writing this review, but it looks fantastic and I love seeing in game "authentic" props to support an in game horror film, even if it is disgusting looking.
Trading today was otherwise uneventful, meaning we made bank. I crewed up with Selwyn_Lindquist and together we did a few runs between Hurston and Arial hauling laranite. After giving me a small loan of 350k credits we were able to double our profit per run, and I'm now holding over 1 million credits on my account, earning just over 100k a trip. Prices appear to have gone up on the cost of Laranite, and supply is low, as I'm guess more and more players are frequenting the outposts on Arial. El_Dio and Time_Lord focused their efforts today on Flourine and got up to about 410k.
The Pirate Gladius skin is available to earn by defeating the tenth wave of Pirate Swarm, I tried it last night and after getting to the tenth wave the game crashed! Regardless to my bad luck, I couldn't seem to get through the hammerhead shields with the Vanguard Harbinger, I had the size 4 attrition on the front nose with the 4 laser cannons. Even after unloading the size 3 missiles and focusing fire the Vanguard weapons just weren't cutting it. I'll have to rethink my load out. If any crackpot pilots out there have some good suggestions on how to take down a hammerhead in a single seater fighter I'd love to know what you have. Also, I wouldn't mind teaming up with anyone if you want to play in Multiplayer.
I also want to mention BKfighter's handy work on his website http://bkfighter.com/traverse/sheet.html that lists the supply and demand of all the locations along with their refresh rates. Redditor thecaptainps did a very detail-driven post and colorful sankey diagram listing his findings. https://www.reddit.com/r/starcitizen/comments/diwks9/37_trade_routes_diagram_supplydemand_per_minute/ I'll need to remind myself later to touch bases later with BKfighter to varify how he is collecting that data, just to see if I can verify the data in current and future patches. These findings appear to be crucial, as mapping out the supply and demand of every location is the best way to tell if route is profitable.
Stay Tuned till next time, I'll see you in the verse!
Trading today was otherwise uneventful, meaning we made bank. I crewed up with Selwyn_Lindquist and together we did a few runs between Hurston and Arial hauling laranite. After giving me a small loan of 350k credits we were able to double our profit per run, and I'm now holding over 1 million credits on my account, earning just over 100k a trip. Prices appear to have gone up on the cost of Laranite, and supply is low, as I'm guess more and more players are frequenting the outposts on Arial. El_Dio and Time_Lord focused their efforts today on Flourine and got up to about 410k.
The Pirate Gladius skin is available to earn by defeating the tenth wave of Pirate Swarm, I tried it last night and after getting to the tenth wave the game crashed! Regardless to my bad luck, I couldn't seem to get through the hammerhead shields with the Vanguard Harbinger, I had the size 4 attrition on the front nose with the 4 laser cannons. Even after unloading the size 3 missiles and focusing fire the Vanguard weapons just weren't cutting it. I'll have to rethink my load out. If any crackpot pilots out there have some good suggestions on how to take down a hammerhead in a single seater fighter I'd love to know what you have. Also, I wouldn't mind teaming up with anyone if you want to play in Multiplayer.
I also want to mention BKfighter's handy work on his website http://bkfighter.com/traverse/sheet.html that lists the supply and demand of all the locations along with their refresh rates. Redditor thecaptainps did a very detail-driven post and colorful sankey diagram listing his findings. https://www.reddit.com/r/starcitizen/comments/diwks9/37_trade_routes_diagram_supplydemand_per_minute/ I'll need to remind myself later to touch bases later with BKfighter to varify how he is collecting that data, just to see if I can verify the data in current and future patches. These findings appear to be crucial, as mapping out the supply and demand of every location is the best way to tell if route is profitable.
Stay Tuned till next time, I'll see you in the verse!
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